Sometimes you need enum, and don’t know exact set beforehand.
One could just use int
in conjunction with counter. But it would not be typesafe. Of course, its is better to wrap enum’s id and counter in a dedicated class. Here is my attempt of this concept generalization:
struct Shape : Enum<Shape, char>{};
namespace Shapes{
inline const AddEnum<Shape> circle;
inline const AddEnum<Shape> triangle;
}
latter somewhere…
#include "Shape.h"
namespace Shapes{
inline const AddEnum<Shape> square;
}
C++ doesn’t have concept of class extending (you can’t add class members without inheritance), like C# extension methods, or Swift extensions. So we utilize namespaces for this purpose.
Usage:
Shape active_shape = Shapes::square;
void draw(Shape shape){
if (active_shape == shape) return;
active_shape = shape;
do_draw();
}
The downside of this method - you can’t use switch
with it. (switch
work with constexpr values only).
Alternatively it can look like:
namespace Shape{
struct type : Enum<type, char>{};
inline const AddEnum<type> circle;
inline const AddEnum<type> triangle;
}
...
namespace Shape{
inline const AddEnum<type> square;
}
...
Shape active_shape = Shape::square;
void draw(Shape::type shape){
if (active_shape == shape) return;
active_shape = shape;
do_draw();
}
Implementation code:
template<class type>
struct Counter {
static_assert(std::is_integral_v<type>);
std::atomic<type> last = std::numeric_limits<type>::min();
[[nodiscard]]
type operator()(){
const type was = last.fetch_add(1, std::memory_order_acq_rel);
assert(was < std::numeric_limits<type>::max() );
return was;
}
};
template<class Derived, class type>
class Enum{
protected:
inline static Counter<type> counter;
type m_id;
public:
operator type() const {
return m_id;
}
bool operator==(const Derived& other) const{
return m_id == other.m_id;
}
bool operator!=(const Derived& other) const{
return m_id != other.m_id;
}
};
template<class EnumT>
class [[nodiscard]] AddEnum final : public EnumT{
public:
AddEnum(){
this->m_id = this->counter();
}
};
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